
Kahoot
Features
Kahoot is an interactive learning platform featuring game-based quizzes and polls. It offers customisable quiz creation, multiple-choice questions, and true/false options. Teachers can track real-time student progress and engagement. Kahoot also includes features like timed questions, media integration, and a vast library of pre-made quizzes. The competitive, gamified environment enhances learning and participation, making it ideal for formative assessments and review sessions.
Use
Kahoot! engages students through interactive quizzes, discussions, and surveys. It allows teachers to create and administer assessments, track student progress, and provide immediate feedback. The platform's gamified approach enhances student participation and makes learning enjoyable.
Kahoot! offers more than 40 million games already created that anyone can access, making it quick and easy to get started. Ideal for hybrid or distance learning, when time and resources are at a premium.
Description of the use in class
Kahoot! allows to create interactive games made from a series of multiple choices questions. Students can use any web-enabled device to connect to the game using a unique code. Students get to choose their own screen names. After each question a leaderboard is presented that shows the current standings. Also, one each device Kahoot will show the student exactly what place they are in.
There is some versatility in the questioning. You can embed videos, images, and diagrams. Better yet, the creator can even search the extensive database for Kahoots that were created by other users. It's super easy to copy them over to your own profile and play them as they are. You can also edit questions to meet the needs of your students. There's no need to re-invent the wheel if it's already been done for you.
Age group
The tools are used by teachers, suitable for the ages of our students
Learning outcomes
Increase participation, Increase focus and motivate students to participate with interactive questions such as quiz, poll, type answer, and more.
Kahoot! help with vocabulary terms, terminology, and definitions. Because Kahoot! focuses on fast-paced questions, it can assist students with learning course-related vocabulary, terminology, and definitions.
Reviews / Recommendations
The main conclusion is that Kahoot! has a positive effect on learning performance, classroom dynamics, attitudes, and anxiety. Studies included in this review use a mixture of quantitative and qualitative research methods, that reveal, among other things, that Kahoot! creates statistically significant improvement in learning performance compared to traditional teaching and other tools, on students’ and teachers’ perception of lectures, in classroom dynamics, and that Kahoot! can reduce students’ anxiety compared to traditional teaching and other tools.
Example of the tool as a good practice
Here are some of the teachers considerations, why is it Kahoot! good to use:
Review for Assessment - The main way we used Kahoot in our classes is as a review for an assessment. Rather than give out a packet of review information, we would play Kahoot. In a typical 40 minute class period I could usually get through two 25 question games. The part I really like about Kahoot is it will show you the student answers as a percentage for each letter choice. I was able to easily stop the game if I came across a misconception or questions where less than 70% of the students had gotten it wrong. It does not show who got it wrong, so you don't have to worry about embarrassing anyone.
Check for Understanding - Kahoot could also be a great way to break up the middle of the class to check for understanding. You could easily throw together a 3-5 question Kahoot and have students answer the questions after they were presented with some new information. It's simply a fun formative assessment. This would provide you with immediate feedback. I could also see it being used as an end of class activity.
Team Up - I prefer to have every student adding value to an activity, but you could easily make this a team game where you split the class into several groups and take the total of each of their scores at the end. My only concern with this method would be that one students could tell everyone else what the answer is. You might want to throw in a rule about talking amongst others is forbidden. This format would benefit the lower students in your class that give up after 2-3 questions because they realize they don't have a shot to win.
Have Students Create Their Own Kahoots –Students could take the material from a particular unit and create their own Kahoots. You could then spend the review day playing each of the Kahoots as a class or in smaller groups. Students would love this.
How this good practice is an inclusive practice
Kahoot is a game-based learning platform that can be particularly beneficial for special needs learners, with:
Engaging and Interactive - Makes learning enjoyable and engaging through visuals, sounds, and competition;
Customizable - Allows educators to tailor content to suit the learning needs and abilities of their students;
Immediate Feedback - Helps learners understand their progress and areas of improvement instantly;
Encourages Peer Interaction-Promotes a social learning environment, improving social skills and inclusion.
Accessibility-Accessible on various devices and platforms, accommodating physical disabilities.