Digital Collection picture

RecreaMaths

Features


RecreaMaths is an educational platform focused on interactive mathematics activities. It offers engaging simulations and games that help students visualize and understand mathematical concepts. Teachers can create custom exercises, track student progress, and use detailed analytics to assess learning outcomes. RecreaMaths supports differentiated instruction and encourages hands-on learning through its interactive approach to math education.

Use

Teaching, Content development, Collaboration

Description of the use in class

How will it be used:
directly by the children with the teacher’s supervision
by the teacher to create content to use with the children

features and Functions:
The platform offers various resources that are particularly useful for teachers and students alike. These include a methodological guide that provides insights into game-based pedagogies and experiential learning, a library of interactive digital books, and math exhibits which introduce children to basic mathematical concepts through interactive storytelling and manipulation. This approach not only makes learning more tangible but also ties mathematical concepts to real-world applications, making them more relatable and easier to understand for young learners.
Additionally, RecreaMaths includes innovative tools such as 3D modeling and virtual mathematical exhibits, which allow educators to create engaging and interactive learning experiences. These tools are designed to help students develop critical thinking and problem-solving skills by manipulating objects and engaging in mathematical discourse from an early age.

age

The tools are used by teachers, suitable for the ages of our students

Learning outcomes

RecreaMaths is an innovative educational project designed to enhance the teaching of mathematics to young children, specifically targeting those in kindergarten and primary school. This project shifts the focus from traditional numeracy skills and repetitive practices to a more engaging, explorative approach through the "language of math." It utilizes non-formal educational tools to make math both fun and integral to early childhood education.
This holistic approach, supported by RecreaMaths, is aimed at transforming how mathematics is taught by integrating it seamlessly into the playful and curious world of children, thereby fostering a positive and proactive learning environment.

Reviews / Recommendations

One recommendation on how to use RecreaMaths in the classroom with children is to integrate it into math stations or centers. Designate a station where students can explore and interact with the platform's simulations and games that align with the current math curriculum. Encourage them to work in pairs or small groups to solve problems, manipulate virtual tools, and discuss their findings. This approach promotes collaborative learning, engagement with mathematical concepts in a visual format, and allows teachers to observe and support students as they explore and apply their math skills.

Example of the tool as a good practice

As an example, the mathematical storytelling of the 5 ebooks divided into two levels of difficulty, will gradually guide the child to get acquainted and explore basic math concepts and symbols through basic mathematical reasoning on the basis of forming and verifying main hypotheses; whereas the childhood’s daily experiences and habits will basically form the background of each story with the little heroes of the fairy tales to act as role models (math-heroes) for the target-population. On the other hand, the plot of the story will gradually unfold the applicability and further interactions of mathematics with other fields, such as nature, technology, culture and art -including music, visual arts and theatre- with a special emphasis on the European cultural heritage.

Inclusion

The project intends to support the creation of relevant e-learning content for teaching and learning in local languages and simultaneously to support the processes for curriculum integration and assessment, by making the e-learning content available under open licensing. Such target is also being achieved through the digitized technologies and modern software (e.g publication software(s); software for 3D modelling, 3D printing and photogrammetry) that are being offered to the recreaMATHS educator, as a solution towards the lack of tailor-made math manipulatives which are specially designed to serve the learning habits and further peculiarities of multiple target groups, including students with learning disorders (SLDs), Deaf and Hard of Hearing students, visually impaired students, as well as students with mobility problems. In this way, the project aspires to achieve a vision for the formation of an inclusive educational system and an inclusive school system.

Moreover, all the recreaMATHS materials are designed and constructed with the aim to be consistent with certain criteria that promote inclusive learning: (i) to be suitable for students with SLDs; (ii) to satisfy the needs, learning habits/patterns and wider peculiarities of vulnerable population, including Deaf, Hard of Hearing and Blind students between 4-7 years old, without though excluding different to the pre-set learning audiences, such as students of secondary education, youth, adults, elderly and seniors. Besides, there are replications of the materials that require high levels of mobility for students with disability (kids in wheelchairs)