Digital Collection picture

Jigsaw planet

Features

Jigsaw Planet allows users to create and play jigsaw puzzles online. It offers a wide range of puzzle sizes and customizable options. users can upload their own images, choose the number of pieces, and share puzzles with others. Jigsaw Planet supports both casual play and competitive challenges, fostering community interaction through puzzle creation and solving.

Use

Creating puzzles online, with the possibility of increasing the difficulty and choosing a diversity of colors, flowers, nature

Description of the use in class

With the help of the application, the children made a puzzle, representing the story "Goat with three kids", falling within a certain time interval. They sought to outline the image by orienting themselves by colors, using parts of the whole, they paid attention to details - they selected images downloaded by the teacher - they decided to use 6 pieces with an attractive shape, which helped them quickly form the puzzle.

age

6-9 years of age

Learning outcomes

Critical Thinking: Students will develop the ability to analyze information, evaluate arguments, and make reasoned judgments.

Communication Skills: Learners will enhance their proficiency in expressing ideas clearly and effectively, both orally and in writing.

Collaboration: Students will cultivate teamwork skills, including the ability to work cooperatively, resolve conflicts, and contribute constructively to group tasks.

Reviews / Recommendations

One recommendation for using Jigsaw Planet with children in the classroom is to integrate it into lessons as a fun and engaging activity that promotes teamwork and problem-solving skills. Assigning students to work in pairs or small groups to solve puzzles related to classroom topics can enhance collaboration and critical thinking while providing a break from traditional learning methods. Additionally, teachers can customize puzzles with images that reinforce lesson content, making learning more interactive and memorable for students.

Example of the tool as a good practice

By using Jigsaw Planet, the game as a result of learning highlights the contribution in educating the school child. The didactic game engages in knowledge activity, regulates the most important mental processes, having at the same time a formative-educational role.

Inclusion

It is an example of good practice because it can be used in collaboration with other players, in order to create a puzzle, share and compete with other users.